A simulation and proposal for the perpetual cluttering and accumulation of unused items in physical and virtual spaces. All said spaces – including living areas, personal storage, and hard drives – can be populated with objects, data, and content. During periods of disengagement, ambient processes generate a buildup of the useless and forgotten. This program attempts to visualize and replicate that accumulation. If left running indefinitely, the simulation will continue to produce countless quantities of objects, hoarding all virtual memory from its hardware, until it can no longer operate.
Featured in DIS- UCLA Design | Media Arts Exhibition 2018.