NEW FRIENDLY INTERFACE
2018



NEW FRIENDLY INTERFACE is a sensitive and expressive computer interface designed to help individuals who consider themselves to be emotionally deficient, socially inept, or who otherwise feel in need of additional emotional labor.

The interface was created with tomorrow’s digital laborer in mind.

Leveraging emotion recognition software to conduct variable-length, “face-to-face” conversations, the Artificial Empathy (or A.E.) service engages with users as a constructed stand-in for individuals to practice and develop their non-verbal, affective, and empathetic proficiency.




NEW FRIENDLY INTERFACE was on view at the Broad Art Center EDA for the UCLA DMA 2018 Senior Exhibition, Authentication Error [SOLVED].

The installation model includes a thermal printer component, which – at the end of their stay – offers visitors a physical copy of their personal conversation log to take home.






The Web Experience for NEW FRIENDLY INTERFACE will be publicly available soon.



THE GREAT TORTIS CROSSING
2018



The Great Tortis Crossing is a mixed reality experience made for the travelers, the searchers, and the trailblazers of the modern world. Set in an unknown desert landscape, one player must lead the Great Tortis, a massive tortoise specimen never before seen, on an exodus through the surreal – and seemingly unending – depths of the virtual unknown. There, the player may engage with the native species of the land, who follow curiously but maintain their distance.





In the midst of this dusty and crafted landscape, there is something eerily familiar. Drones surveil the player as they navigate the desert, broadcasting their live feeds onto deteriorating billboards scattered throughout the sand.




Contending with contemporary issues and themes such as virtual voyeurism, multiplicity of presence, and pioneerism, The Great Tortis Crossing offers a surreal and microcosmic experience for the player to enjoy and reflect upon.





CREDITS:

Tyler Yin – Art Direction; Interaction Design, Locomotion, Prototyping, Scripting; Scene Compositing, Environment Art, Lighting & Material Design

Joaquin Barlow – Narrative; Character Modeling, Rigging & Animation; Sound Design; Props

SPECIAL THANKS:
Theo Triantafyllidis, Stalgia Grigg, and Stefanie Tam.




EMPATHIC TOPOGRAPHIES
2017



Empathic Topographies is an interactive installation that uses facial recognition and blob detection algorithms to measure and respond to interpersonal dynamics. Different solo and group interactions trigger different visual phases – color and brightness values shift as additional faces are detected, and the distance between them changes.




Subtitles guide participants by providing suggestions for a more complete experience with the installation. The custom software calculates a flattened, two-dimensional distance between detected faces, as well as a topographical pulse of the installation space.






This project was made in collaboration with Lilyan Kris, Rosalind Chang, and Alison Jeng.





PLEASE REBOOT YOUR SYSTEM
2018



A simulation and proposal for the perpetual cluttering and accumulation of unused items in physical and virtual spaces. All said spaces – including living areas, personal storage, and hard drives – can be populated with objects, data, and content. During periods of disengagement, ambient processes generate a buildup of the useless and forgotten. This program attempts to visualize and replicate that accumulation. If left running indefinitely, the simulation will continue to produce countless quantities of objects, hoarding all virtual memory from its hardware, until it can no longer operate.

Featured in DIS- UCLA Design | Media Arts Exhibition 2018.
AMOEBA MORBUS
2016




Amoeba Morbus is the product of a personal research project on artificial life and data visualization. Using procedurally generated microbes, the project is an experiment about emergent group behaviors and simulated contagion. Built from scratch, these digital microbes were designed and programmed to both represent and reimagine single-celled organisms existing in a new medium.





An earlier iteration did not contain interactivity to human presence – agents were encouraged to change states according to their relative positions within the entire colony. When unusually isolated, amoebas would grow anxious or distressed, contagiously producing emergent "patterns."

Installed in the New Wight Gallery for the DMA Undergraduate Exhibition Machinic Unconscious, Amoeba Morbus responded to viewer presence and motion through integrated computer vision.



Many thanks to Noa Kaplan, who offered guidance and inspiration, and resources –
and to Dan Shiffman, who provided a wealth of knowledge with his book "The Nature of Code."


LAST UPDATED: 11.07.18, 18:47 PST